

Number of days before being able to kick a new member of faction NUM_DAYS_TO_ENABLE_KICKING_NEW_MEMBERS_OF_FACTION Truce period after kicking someone from faction in days. use an existing tag that is less likely to affect the gameĪfter playing an alert sound, don't play the same sound for XXX days, even if it fires again. Tag for player country for -hands_off runs. Maximum allowed iteration for loop effects The popup messages that doesn't require the player respond will automatically hide after some timeout.Īir combat log data will be pruned after this durationĭefault days before an event times out if not scriptedĭefault days before a mission is removed from the interface after having failed or completedĭays left when player will be alerted about timing out events or decisions Non-air combat log data will be pruned after this duration Minimum number of major countries involved in a war to consider it major enough to not end the game even though the enddate has been reached. Must be 5 entries with last one 0 for unbound Translates the pixel distances from world map bitmaps into distances in-game, such as for unit speedĭata to modify generated checksum when game binaries have changed but not any content files.ĭays of client lag for decrease of gamespeedĭays of client lag for pause of gamespeed.
#Hearts of iron 5 speeed license#
license costs, AI construction strategy)ĭecides on the date when the final scoreboard is shown, unless a sufficiently major war is ongoing
#Hearts of iron 5 speeed mod#
For this reason, modifying either NDefines or NDefines_Graphics works for changing graphical defines.Ī mod should never contain the 00_a and 00_a files within of itself: these files are commonly changed even in minor game updates, and having a define missing from a file results in the mod being unstable, potentially having a crash on startup.ĭefault start date, base for some durations (e.g.

However, since Lua does not create copies of tables by default, the base game's NDefines contains pointers to the actual elements, which are contained within NDefines_Graphics regardless. In the base game files, the graphical defines are set to be merged into NDefines in the last line of the base game file. Since 0 is among the earliest characters by ID – placed before letters, other numbers, and underscores – almost any filename can work. This goes into a separate file set to be evaluated after the base game defines, which is sorted by filenames using the ASCII character IDs. Each of these lines is contained on a separate line and there are no commas separating them, such as the following: Defines, including graphical defines, are merely a Lua-contained array, and it is possible to modify a single member of the array in Lua using, for example, _DATE = "1936.1.2.12". As a consequence of this, there is no need to copy the entire file to edit it.
#Hearts of iron 5 speeed code#
As defines are Lua code rather than a PDXscript-interpreted file, any Lua code can go in there, however modules allowing to go out of this directory are not available.
